Hi, I’m Jon :) I’m a principal user experience designer who lives in Salt Lake City, Utah. I’ve worked in a number of industries including Healthcare, Finance, Design Agencies, Automotive, Genealogy and Home Security + Automation. On the side I write articles about my work and design my own software products.
Principal UX Designer
OODA Claims Plus
In a project to win over a major health insurance client, I designed a prototype for claims management software that dramatically improved the efficiency of their claims managers. By conducting remote and on-site research, I was able to identify key workflow challenges—such as the need to switch between multiple screens and multiple applications. My design put all the information the claims managers needed to see into one interface, making their job faster and more efficient. My design also included brand new features like automatic medical record retrieval and a new patient facesheet. Read more about the details of the design and research after the jump.
UX Design UX Research Lead Designer Field Studies Prototyping Visual Design Advanced Users High Complexity Enterprise Software
Aloe Budget App Personal Project
I need to manage my money but I don’t want to learn accounting to do so. The Aloe budget app is about reducing the personal budgeting process down to its absolute minimal effort without sacrificing the benefits that come from managing your money. This is a personal project I’ve been working on for many years in my spare time. Read the case study below to see how I designed this latest iteration where I refined and polished everything to do with how the app looks and how the app flows.
UX Design UX Research Lead Designer Visual Design Branding Prototyping Product Management Full-Stack Programming B2C Software
CHG provider digital experience
At the beginning of the year our product team was asking ourselves what should we build next for our users? Everyone on the team had strong opinions about what we should build so we needed a way to give everyone’s ideas a chance but ultimately have our customers choose. I then had the opportunity to plan and lead our team through a three week research blitz where we cleared our calendars and talked to our users every day to figure out what they wanted us to build for them. See what we discovered in the case study link below.
UX Research Project Lead Lead Researcher Group Research Workshops User Interviews Collaboration
CHG provider digital experience
Immediately following our research blitz (see previous case study) we spent the next four weeks after the research blitz actually designing with our users. We would create something, show it to a user, change it based on their feedback and repeat with the next user. The experience was amazing and saved our product team months of building something our users didn't want. In this case study I show the details of what we showed users and what they then told us in the first nine interviews.
UX Design UX Research Project Lead Lead Designer Lead Researcher Group Research Workshops User Interviews Design Sprint Research Analysis Collaboration
CHG design and research teams
We had just finished hiring a large team of designers and researchers but the designers and researchers we'd hired had limited experience running workshops. Our product organization desprately needed us to step up and run more workshops with their teams. To help everyone fulfill the needs of the organization I organized and led a two-day workshop on workshops that focused on giving each designer and researcher experience and confidence running effective workshops. The training was highly successful and immediately afterward our designers and researchers began proposing and leading more workshops within the organization. Read more about exactly what we did during those two days after the jump.
Leadership Coaching + Mentoring Facilitator Workshopsr Teaching UX Research Lead Designer Lead Researcher Team Off Site
CHG design team
When our UX team went fully remote during Covid we lost our natural interactions with each other. To fix this, I planned and lead a weekly team meeting where our designers shared updates and received feedback from each other. The structured sessions helped us regain the benefits of interacting with each other that we'd lost when we went remote. As the facilitator, I guided the discussions and curated the design critiques to keep engagement high and to help the team continue to grow. Read more about the details of my process and how things went from the link below.
Leadership Coaching + Mentoring Facilitator Design Critiques Teaching Team Management Weekly Stand Up Lead Designer
CHG design system
Tasked with building a design system for a company with five legacy software products, nine designers and no design system, I created a plan that started us off by working on a shared component library. We started with an audit of existing design systems where we identified 126 components which we then prioritized for our needs. Then through regular discussions and collaborative decision-making I facilitated, we came to a consensus on the many details of each component in our library. This foundational work was the beginning of our design system, but it was only the first part of a larger plan. Read about the details of this undertaking from the link below.
Design systems Design lead Facilitator Leadership Coaching + Mentoring Workshops Teaching Product Management Team Management